Build the 3D internet with us.
We are a small team doing ambitious work at the intersection of machine learning, graphics and creative tools. If that sounds like your idea of fun, keep reading.


We take care of the people who make it.
Work from anywhere
Remote across UTC-8 to UTC+3, with an optional studio in San Francisco and a $1,500 home office budget.
Meaningful equity
Competitive salary plus early stage equity, with a ten year exercise window for every employee.
Health, fully covered
Medical, dental and vision for you and your dependents, plus a monthly wellness stipend.
Real time off
Five weeks of paid leave, a company wide winter break and 16 weeks of paid parental leave.
Learning budget
$2,000 a year for courses, books, conferences and the occasional very nice graphics card.
Twice yearly offsites
We get together in person to plan, build and play a worrying amount of co-op games.
Find your dimension
Research Scientist, 3D Generation
You will
- Train and evaluate the next generation of Prism models
- Push mesh quality, topology and material prediction forward
- Publish when it makes sense and ship always
You have
- Deep experience with diffusion or autoregressive generative models
- Strong PyTorch and large scale training skills
- Curiosity about geometry processing and graphics
Senior Graphics Engineer
You will
- Own our WebGL and WebGPU viewer and editor
- Build fast retopology, baking and LOD pipelines
- Make huge scenes feel instant in the browser
You have
- Production experience with three.js, Babylon or a game engine
- Solid understanding of PBR, shading and mesh processing
- Taste for performance and clean APIs
ML Infrastructure Engineer
You will
- Scale inference across thousands of GPUs with low latency
- Build our training data and evaluation pipelines
- Keep cost per generation dropping every quarter
You have
- Experience running GPU workloads on Kubernetes
- Familiarity with Triton, TensorRT or similar
- A calm approach to incidents and good observability habits
Technical Artist, Evaluation
You will
- Define what "production ready" means for every asset type
- Build evaluation sets and review model outputs
- Work with research to turn artist feedback into training signal
You have
- Shipped titles as a 3D or technical artist
- Expert knowledge of topology, UVs and PBR
- Strong opinions, loosely held
Product Designer
You will
- Design the studio, from prompting to export
- Prototype in code and in 3D, not just in Figma
- Shape the visual identity of Dimensa as we grow
You have
- A portfolio of complex creative or pro tools
- Comfort with interaction design for 3D spaces
- A love for details others miss
Developer Advocate
You will
- Build demos, samples and tutorials for our API and plugins
- Be the voice of developers inside the company
- Show up in game jams, meetups and Discord
You have
- Built and shipped with game engines or 3D web
- Clear writing and a knack for teaching
- An existing presence in a dev community is a plus
Don't see your role? Use the general application below and tell us what you would build here.
Tell us what you make.
Respectful, fast and transparent.
Intro call
A conversation about you, us and the role. No trick questions.
Craft deep dive
Walk us through something you built and the decisions behind it.
Paid project
A small, realistic task with someone from the team. We pay for your time.
Decision
Meet the founders, ask anything, get an answer within five working days.