About Dimensa

Everyone can build worlds.

The next internet is three dimensional. We are building the tools that let anyone create for it, not just the few who spent a decade learning how.

A team collaborating around a table with laptops Remote first, with a studio in San Francisco
Our mission

Making a 3D model used to take days of specialist work. That meant whole industries, from small game studios to local shops, were locked out of the most expressive medium we have. Dimensa exists to turn imagination into objects you can hold, light, animate and share, in the time it takes to describe them.

Our story

Born from a very long asset list.

Dimensa started in 2024 when our founders were shipping a small indie game. The code was done. The art was not. Four hundred props stood between them and launch, and every AI tool they tried produced blobs that took longer to fix than to model by hand.

So they built a better one. Prism-1 was a research prototype trained on a small, fully licensed library. It made clean, usable meshes, and word spread fast through indie dev communities. Today, Prism-2 powers a full studio used by game teams, retailers, filmmakers and teachers.

We are still small, still shipping every week, and still obsessed with the moment someone types an idea and watches it become real.

Spring 2024

The asset list

Two developers, one game and four hundred missing props.

Winter 2024

Prism-1 research preview

The first model trained only on licensed and commissioned assets.

Fall 2026

Prism-2 and the waitlist

Rigging, retopology and commerce viewers come together in one studio, and the early access waitlist opens.

What we value

Principles we actually use.

Artists first

Our models are trained on licensed work and contributing artists share in the revenue. AI should expand creative careers, not erase them.

Useful over flashy

A great render that breaks in an engine is worthless. We measure ourselves by assets that ship in real products.

Craft in the details

Pivots on the ground, sensible UVs, names that make sense. The small things are what make a tool feel professional.

Ship, listen, repeat

We release every week and read every piece of feedback. The beta community shapes our roadmap directly.

Our mascot

Meet Dimi.

Dimi is our in house character and our toughest test case. Every new model, material and rigging feature has to work on Dimi before it ships to you.

  • 149k triangles of smooth, beveled parts with no low poly shortcuts
  • 36 joint rig with articulated fingers, a blinking visor and a springy antenna
  • Seven motions keyed at 60 frames per second for fluid, natural movement
Dimi the robot celebrating with both arms raised in a studio Rendered in Blender Cycles
The team

We're building the founding team.

Researchers, graphics engineers, technical artists and designers who want to make 3D creation as easy as writing a sentence. Remote first, with a studio in San Francisco.

Press kit

Logos and brand assets

Please use the mark on dark or gradient backgrounds where possible. For interviews and press enquiries, email press@dimensa.ai.

Dimensa logo on dark Dimensa logo on light Dimensa mark
Founding member pricing for early signups

The next dimension of making starts here.

Join the waitlist to get early access, founding member pricing and 1,000 bonus credits on day one.